The game's elements and resistances are handled by the following set of ID values:
0x0 | Attack |
0x1 | Blaze, BlazeMore, BlazeMost, BigBang, FireSlash |
0x2 | Firebal, Firebane, Firebolt |
0x3 | Bang, Boom, Explodet |
0x4 | WindBeast, Vacuum, Infernos, Infermore, Infermost, MultiCut, VacuSlash |
0x5 | Lightning, Bolt, Zap, Thordain, Hellblast, BoltSlash |
0x6 | IceBolt, SnowStorm, Blizzard, IceSlash |
0x7 | Radiant, Surround, SandStorm |
0x8 | Sleep, NapAttack, SleepAir, SleepAll |
0x9 | EerieLite, UltraDown, Beat, Defeat, K.O.Dance |
0xa | OddDance, RobDance, RobMagic |
0xb | StopSpell |
0xc | PaniDance, PanicAll |
0xd | Sap, Defense, SickLick |
0xe | Slow, SlowAll |
0xf | Sacrifice, Kamikaze, Ramming |
0x10 | MegaMagic |
0x11 | FireAir, BlazeAir, Scorching, WhiteFire |
0x12 | FrigidAir, IceAir, IceStorm, WhiteAir |
0x13 | PoisonHit, PoisonGas, PoisonAir |
0x14 | Paralyze, PalsyAir |
0x15 | Curse |
0x16 | LegSweep, LushLicks, Ahhh, BigTrip, WarCry, LureDance |
0x17 | DanceShut |
0x18 | MouthShut |
0x19 | RockThrow, CallHelp, YellHelp |
0x1A | GigaSlash |
0x1B | Geyser, WaterShot, TidalWave |