# Locations[]

Address | Subject |
---|---|

335D2 | Pointers (chance tables) |

335DE | Chance table (C-Class) |

335E7 | Chance table (B-Class) |

335F0 | Chance table (A-Class) |

335F9 | Chance table (S-Class) |

33602 | Pointers (reward tables) |

3360E | Rewards (C-Class) |

33616 | Rewards (B-Class) |

3361E | Rewards (A-Class) |

33626 | Rewards (S-Class) |

# Structures[]

## Chance tables[]

The chance tables are used to determine the probability that one of the rewards will be obtained. Each byte corresponds to one of the reward entries in the second set of tables. The values of the chance table are compared, in order, to a random value chosen between 0x0 and 0x63. If the chance value is higher than the random value, then the reward corresponding to that chance value is given. Each list has 8 chance values, followed by 0xFF (end of list).

## Rewards[]

The rewards are one byte each, listed by item ID. Exceptions are 0xFD and 0xFE. 0xFD appears to represent "randomly selected accessory" and 0xFE represents "Magic Key."

# Example (S-Class)[]

The chance table for S-Class at 0x335F9 goes as follows:

Hex | Decimal |
---|---|

0x0a | 10 |

0x15 | 21 |

0x20 | 32 |

0x2b | 43 |

0x36 | 54 |

0x41 | 65 |

0x50 | 80 |

0x64 | 100 |

Because of the way the game calculates, we can figure out percentage using the difference between any of these values and the preceding value on the list. Then we add 1 to the first entry's percent chance and subtract 1 from the last entry's percent chance. So for actual chances:

Value | Calculation | Actual chance |
---|---|---|

10 | 10-0 (+1) | 11% for 1st entry |

21 | 21-10 | 11% for 2nd entry |

32 | 32-21 | 11% for 3rd entry |

43 | 43-32 | 11% for 4th entry |

54 | 54-43 | 11% for 5th entry |

65 | 65-54 | 11% for 6th entry |

80 | 80-65 | 15% for 7th entry |

100 | 100-80 (-1) | 19% for 8th entry |

Now we just need to get the rewards from 0x33626, by ID, and add the chances. So here are the rewards for the S-Class tournament:

ID | Actual reward | |
---|---|---|

11% chance of: | 23 | FriendStaff |

11% chance of: | 2C | TinyMedal |

11% chance of: | 0D | AtkSeed |

11% chance of: | 0E | DefSeed |

11% chance of: | 17 | SmartBook |

11% chance of: | FD | Randomly selected accessory |

15% chance of: | 1E | MeteOrb |

19% chance of: | FE | Magic Key |